Tuesday, August 8, 2017

In the Jungle, the mighty Jungle....

Hello again,
Okay so this small Bush Wars project has got a little out of hand....
The idea was simple enough. Buy some cheap 20mm (1/72) soft plastic moderns, give them a quick paint job and get in some fun imagi-nations gaming in East Africa using the Force on Force rules.


But with everything these days, things escalated. First I had to have some APCs for my infantry platoon, so I picked up three resin eastern bloc APCs and a Land Rover. I then needed some armour. So that's three T-62s.


One of the cheap T-62 I picked up at the club sale night for $8 each.

















Some clean up and an airbrushed camo scheme and they are almost ready for the jungle




Oh and now we are getting helicopters. I now have a MiL 4 (Hound) transport chopper and a MiL 24 Hind helicopter gunship!


Some nice kits picked up at the club sale night. These two kits cost $30. Bargain!



















Lastly I ordered a couple of ZiL soviet trucks and a Heavy machine gun team. Oh and a copy of the Force on Force rules and Bush Wars expansion.






Zvesda HMG team for $7! A couple of quick head swaps and they were ready for Bush Wars








The most expensive purchase for the project and even these I got at half price from a bargain bin at a gaming store.
















Yep its a small project...not!


My one consolation is that most of these purchases were cheap, either second hand or from eBay. The APC and T-62 were about $8 each and the Land Rover $5. The NVA Italeri plastics (50 figures) cost me $17. The two choppers cost about $30 and the two trucks are about $30. The HMG team was new from Zvesda and cost me $7.


The most expensive purchase were the two rulebooks which I picked up second hand (in mint condition) for $60.


So the whole project has cost me around $200. Not that bad really. I was able to get most things for half price or less.
The platoon and HMG teams are now completely painted.


The NVA figures converted quite nicely to Bush Wars Africans.


The conversion of the NVA figures was fairly minor. The NVA pith helmets were cut with a scalpel to make them look like floppy hats and some figures had rice pouches on their back or chest which were also removed with a scalpel. A few figures were wearing shorts that again were removed with a scalpel and some putty added to bulk out the bare legs to make trousers.
A coat of paint and all is hidden. The end result is not too bad.























I now need to fire up the air brush to quickly paint all the vehicles




My UmBongo force will get its first action in the next couple of weeks so I really should get around to reading the rule book.




The imagi-nations Bush wars project has really taken off at the club with at least six players with finished forces and more people planning on joining in. We hopefully will have a map of all our countries soon. We have a range of factions, soviet backed regimes, US or Western backed (UK & France) plus some mercenary groups all with varying degrees of tongue in cheek, non PC names.


Of course now I need a matching opposing team for my games at home....hmmmm





Monday, July 3, 2017

Mid year update from Little Lead men of Valour!

Hello all,


Well time certainly does fly! I last posted back in March!


Well even though the blog was quiet, have no fear, things were still happening on the gaming front.
So this post will provide a quick (if somewhat eclectic) summary of my recent projects and I will go into more detail in subsequent posts.




In brief the following things have occupied my time:




Firstly, Romans! I have been working on a bunch of Early Imperial Romans to build up my Hail Caesar army. I have around 80 odd Romans nearly completed. When finished it will take my army up to about six infantry units. That will leave me with a box of Roman auxiliary and a box of Praetorians to clear my Roman plastic pile.




Secondly I seemed to succumb to the imagi-nations Bush Wars chatter at my local club which saw me getting in modern wargaming! and in 20mm as well!
This is clearly a crazy move on my behalf as I neither like modern gaming or 20mm.


Anyway I picked up a box of Italeri North Vietnamese soldiers which when modified slightly have painted up very well as a generic soviet backed African force for my fictious country the democratic republic of Umagunnahidabongo (or UmBongo for short).




UmBongo forever!


Finally I have spent some time completing my Super hero team for the upcoming Super System campaign starting this month at the club. Team Quasar added two new members. I rejigged the stats of the original members who performed poorly in their last outing. The campaign kicks off this Friday. I  have also made a start on a villain team for gaming at home. The figures are all Heroclix conversions.




Team Quasar unite!




On the gaming front I have mainly been playing Frostgrave and Striker! with the odd game of Sharp Practice or Chain of Command thrown in. I have also played some games of Commands and Colors Napoleonics which is also a fine game (review coming).




More Fantasy fun in frozen Felstad




Desert WW2 action with Chain of Command




Somewhere in Germany 1813.... Italians versus Russians




Striker! has really taken off at the club with at least four other club members now running teams.
The game is really quite fantastic! I have joined the development group working on the second edition.


Birmingham City take a corner kick against Manchester United in a recent Striker! game




Board game fun with Commands and Colors Napoleonics




The painting tally has been pretty poor thus far this year. I currently stand at 78 painted versus 294 purchased! Not what I originally planned for the year, but I picked up a great deal on some Perry ACW figures and some Seven Years War Austrians for Sharp Practice and of course there was the Bush Wars diversion.


I also picked a really nice MDF Dungeon set from Battlefield Accessories. This set will be perfect for Frostgrave games set underground or any other fantasy dungeon bash gaming. I have already ordered extra wall sections to expand on this start set. I'll post a more in depth review soon.






I really need to buy another soccer team for Striker! and I think I may finally give in and get some stinky Vikings for SAGA.




Cheers
Neil





Tuesday, March 7, 2017

Match Day action!



Last November I posted about the new tabletop soccer rules called Striker and my painting of a pair of soccer teams.




Well since then I have finished the two teams (Manchester United and Chelsea) and made a pitch with goal posts so it was time to actually play a game.



The complete set up. Eureka miniatures soccer players , goal posts, corner flags and game officials.
Homemade soccer pitch made from green felt and lots and lots of masking to paint the lines!




Since posting the pictures of my pitch and teams on our club page a few club members expressed an interest in giving the game a go, so last Friday we finally set up the game and got stuck in.


We had given the rules a quick read through and fully expected the game to run slowly at first, but speed up as we grew more familiar with the rules and so it proved. By the time we stopped play we were moving along quite nicely, only checking the rules when we had to handle a free kick or corner.




The game turn is broken into phases of attacker (the team with the ball) and defender. Each phase has a number of actions that can be performed. These include moving a player off the ball, passing the ball, dribbling the ball, kicking ball into space and running with the ball (a combination of kicking ball into space and moving off the ball). For defenders it normally means moving players off the ball and tackling with a couple of special "defensive moves" that we'll cover later.




The turn sequence consists of attacker (4 actions), defender (2 actions), attacker (4 actions) and lastly defender (3 actions).  On the completion of this 4-2, 4-3 sequence the time clock is advanced one phase with 30 such phases making one half of football. If at any time there is a change over in possession or play stops because the ball went out of play or there's a free kick the whole sequence is restarted (and the time clock advances).




As you can see the attacker gets more actions in the sequence and this really allows the game to flow quickly and lets the attacker set up some nice combinations of passes and player movement. The defender can only really react to the attacker.




Passing is fairly straight forward; measure the distance, and roll a d8 to see if a pass is successful. A pass can fail, in which case it can scatter from the target player or position where it is collected by the closest player. It can be successful but an imperfect pass. This means the player has the ball but could not control it enough to advance the ball in that sequence or the pass can be a perfect pass in which case the player with the ball can then carry out another action.





Ready for kick off!


When a player with the ball is tackled the two players roll a d6 each with the highest number winning the challenge. Defenders get +1 modifier for tackling and there are other modifiers depending on the direction of the tackle. If the defender wins they steal the ball. If the attacker wins the defender is beaten and moved past the striker potentially opening up the defense. If the rolls are tied then there is likely a foul which may result in a free kick, yellow cards etc.  Players can choose to make a professional foul but the outcomes are usually bad for the offending player.





Chelsea defence foils another United attack as the defender successfully tackles the United Striker and runs the ball out of danger!



Foul! No! The referee has missed it! United have the ball!


These sequence of actions, the passing mechanics, and tackling mechanics are quite easy to pick up and the play really starts to move along quite nicely. I found the game develops its own narrative as you play and you can almost imagine the commentators calling the game.


In addition to these basic rules there are a few good additional rules that add a bit of flavor to the game.




If an attacker strings five consecutive passes together they have "momentum" this forces the defender to automatically move a player out of position potentially opening up the defense. This rule is a way to simulate the "one touch, tiki taka" style of play.




Defenders have two special rules. They can spend two actions to execute a "defensive power move" which is essentially the offside trap where the whole defensive line moves forward to put opposing strikers in an offside position. This forces the attacker to spend actions putting players back onside before continuing with their other actions.

 

United pulls the offside trap catching two Chelsea strikers offside.



There is also the defensive press which can allow the defending team to put more pressure on attacking players but we never got around to trying this rule out in our game.


One thing I think this game would have benefitted from is a basic explanation of the offside rule. I think I know the rules of soccer okay but even I was stumped by one situation when I was unsure if the attacking player was offside. We allowed the play to continue and it turns out on review I was wrong. The player was offside.





Is he through? No the Linesman has spotted him. Offside!


We also didn't know how far away from the kicker a defensive wall could be set up for a free kick.


Not everyone who plays this game will know the rules of soccer so some basic explanation (maybe with some diagrams) would help a lot. Something to consider for the next edition?


One thing that is missing from the rules is any form of campaign or league system or a way for a team or players to gain experience. Teams can be grouped in Tiers for passing and tackling so a Tier 1 team is slightly better than a Tier 2 team. However it is not too difficult to run a campaign/league and experience could easily be incorporated using either a variation of the Tier system or just adding re-rolls e.g. An experienced striker can reroll when shooting on goal






In my final summary of these rules I would say they are really quite good and provide an exciting and fun simulation of soccer. Several onlookers at our club were suitably impressed and are already talking about getting some teams from Eureka miniatures (www.eurekamin.com.au) and painting up their favorite teams. Maybe we'll even get a league going!



 

The Striker is through the defence! (We later found out he was offside after all)



 

Just the keeper to beat!


 

What a save! Corner kick!